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REM CREATED BY: THE WAAH MAN 8/14/97' REM LEVEL 1(NO MAN'S LAND) MAP0001 SET_GENERATE_SPEED(550) MAX_CREATURES(PLAYER0,25) MAX_CREATURES(PLAYER1,22) MAX_CREATURES(PLAYER2,22) MAX_CREATURES(PLAYER3,22) START_MONEY(PLAYER0,15000) START_MONEY(PLAYER1,15000) START_MONEY(PLAYER2,15000) START_MONEY(PLAYER3,15000) REM Computer Player stuff COMPUTER_PLAYER(PLAYER1,0) COMPUTER_PLAYER(PLAYER2,0) COMPUTER_PLAYER(PLAYER3,0) ADD_CREATURE_TO_POOL(TROLL,20) ADD_CREATURE_TO_POOL(SORCEROR,25) ADD_CREATURE_TO_POOL(DARK_MISTRESS,20) ADD_CREATURE_TO_POOL(DRAGON,20) ADD_CREATURE_TO_POOL(HELL_HOUND,20) ADD_CREATURE_TO_POOL(VAMPIRE,20) ADD_CREATURE_TO_POOL(ORC,25) ADD_CREATURE_TO_POOL(BILE_DEMON,15) ADD_CREATURE_TO_POOL(FLY,25) ADD_CREATURE_TO_POOL(SKELETON,20) ADD_CREATURE_TO_POOL(BUG,20) ADD_CREATURE_TO_POOL(DEMONSPAWN,20) REM ALL PLAYERS REM Creature_Availability CREATURE_AVAILABLE(ALL_PLAYERS,BILE_DEMON,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,FLY,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,TROLL,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,SORCEROR,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,DARK_MISTRESS,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,DRAGON,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,HELL_HOUND,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,VAMPIRE,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,ORC,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,SKELETON,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,BUG,1,1) CREATURE_AVAILABLE(ALL_PLAYERS,DEMONSPAWN,1,1) REM Room_Availability ROOM_AVAILABLE(ALL_PLAYERS,TREASURE,1,1) ROOM_AVAILABLE(ALL_PLAYERS,LAIR,1,1) ROOM_AVAILABLE(ALL_PLAYERS,GARDEN,1,1) ROOM_AVAILABLE(ALL_PLAYERS,TRAINING,1,1) ROOM_AVAILABLE(ALL_PLAYERS,RESEARCH,1,1) ROOM_AVAILABLE(ALL_PLAYERS,WORKSHOP,1,0) ROOM_AVAILABLE(ALL_PLAYERS,BARRACKS,1,0) ROOM_AVAILABLE(ALL_PLAYERS,GUARD_POST,1,0) ROOM_AVAILABLE(ALL_PLAYERS,BRIDGE,1,0) ROOM_AVAILABLE(ALL_PLAYERS,PRISON,1,0) ROOM_AVAILABLE(ALL_PLAYERS,TORTURE,1,0) ROOM_AVAILABLE(ALL_PLAYERS,SCAVENGER,1,0) ROOM_AVAILABLE(ALL_PLAYERS,TEMPLE,1,0) ROOM_AVAILABLE(ALL_PLAYERS,GRAVEYARD,1,0) REM Spells MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HAND,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_OBEY,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_IMP,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SLAP,1,1) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SIGHT,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CALL_TO_ARMS,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HEAL_CREATURE,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_SPEED,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_LIGHTNING,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_PROTECT,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CONCEAL,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DISEASE,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CAVE_IN,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_CHICKEN,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_DESTROY_WALLS,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_HOLD_AUDIENCE,1,0) MAGIC_AVAILABLE(ALL_PLAYERS,POWER_ARMAGEDDON,1,0) REM doors & traps DOOR_AVAILABLE(ALL_PLAYERS,WOOD,1,0) TRAP_AVAILABLE(ALL_PLAYERS,ALARM,1,0) DOOR_AVAILABLE(ALL_PLAYERS,BRACED,1,0) TRAP_AVAILABLE(ALL_PLAYERS,POISON_GAS,1,0) DOOR_AVAILABLE(ALL_PLAYERS,STEEL,1,0) DOOR_AVAILABLE(ALL_PLAYERS,MAGIC,1,0) TRAP_AVAILABLE(ALL_PLAYERS,BOULDER,1,0) TRAP_AVAILABLE(ALL_PLAYERS,LIGHTNING,1,0) TRAP_AVAILABLE(ALL_PLAYERS,WORD_OF_POWER,1,0) TRAP_AVAILABLE(ALL_PLAYERS,LAVA,1,0) REM research order rem CREATE_TEXT(0,113"YOU ARE ONE OF THREE DUNGEON KEEPERS VYING FOR POWER IN THIS LAND.YOUR RIVALS WILL GIVE YOU NO QUARTER HERE.MAKE SURE NONE OF THEIR NUMBER ESCAPE YOUR TORTURE ROOM.") rem CREATE_TEXT(1,114"ONE OF YOUR OPPONANTS IS WEAK DESTROY HIM.") rem CREATE_TEXT(2,115"YOUR OTHER OPPONANT HAS FEW CREATURES, STRIKE NOW.") rem CREATE_TEXT(3,116"TAKE WHAT YOU CAN FROM THIS ANCIENT DUNGEON, IT MAY WE HOLD ITEMS WHICH MAY BE OF INTEREST TO YOU.") rem CREATE_TEXT(4,117"YOUR RESEARCHERS HAVE CRAFTED A DESTROY WALLS SPELL FROM THE ETHER. USE IT TO SMASH DOWN THE PROTECTED WALLS OF YOUR UNSUSPECTING ENEMY.") rem CREATE_TEXT(5,118"ONE OF YOUR OPPONENTS HAS DEVELOPED A SPELL WHICH CAN BREAK DOWN YOUR PROTECTED WALLS, BE ON YOUR GUARD.") rem CREATE_TEXT(6,119"YOU HAVE DEVELOPED A SPELL TO END WORLDS. YOU MAY SUMMON ARMAGEDDON, BUT WILL YOU BE THE VICTOR AT JUDGEMENT DAY.") DISPLAY_OBJECTIVE(113,PLAYER0) IF_AVAILABLE(PLAYER0,WORD_OF_POWER==1) rem CREATE_TEXT(5,106"YOU HAVE THE WORD OF POWER TRAP AVAILABLE TO YOU. THIS WILL DECIMATE ANY ATTACKERS WHO ARE UNFORTUNATE ENOUGH TO TRIGGER IT.") DISPLAY_INFORMATION(106,PLAYER0) ENDIF IF(PLAYER0,GAME_TURN >= 15000) IF(PLAYER1,TOTAL_CREATURES >= 10) IF(PLAYER1,DUNGEON_DESTROYED == 0) DISPLAY_INFORMATION(114,PLAYER0) ENDIF ENDIF ENDIF IF(PLAYER0,GAME_TURN >= 20000) IF(PLAYER2,TOTAL_CREATURES >= 10) IF(PLAYER2,DUNGEON_DESTROYED == 0) DISPLAY_INFORMATION(115,PLAYER0) ENDIF ENDIF ENDIF IF_AVAILABLE(PLAYER0,POWER_DESTROY_WALLS == 1) DISPLAY_INFORMATION(116,PLAYER0) SET_FLAG(PLAYER0,FLAG0,1) ENDIF IF(PLAYER0,FLAG0 == 0) IF_AVAILABLE(PLAYER1,POWER_DESTROY_WALLS == 1) DISPLAY_INFORMATION(117,PLAYER0) SET_FLAG(PLAYER0,FLAG0,1) ENDIF ENDIF IF(PLAYER0,FLAG0 == 0) IF_AVAILABLE(PLAYER1,POWER_DESTROY_WALLS == 1) DISPLAY_INFORMATION(118,PLAYER0) SET_FLAG(PLAYER0,FLAG0,1) ENDIF ENDIF IF_AVAILABLE(PLAYER0,POWER_ARMAGEDDON == 1) DISPLAY_INFORMATION(119,PLAYER0) ENDIF IF(PLAYER0,DUNGEON_DESTROYED == 1) LOSE_GAME ENDIF IF(PLAYER1,DUNGEON_DESTROYED == 1) IF(PLAYER2,DUNGEON_DESTROYED == 1) IF(PLAYER3,DUNGEON_DESTROYED == 1) IF(PLAYER_GOOD,DUNGEON_DESTROYED == 1) IF(PLAYER_GOOD,TOTAL_CREATURES =0) DISPLAY_OBJECTIVE(96,PLAYER0) WIN_GAME ENDIF ENDIF ENDIF ENDIF ENDIF CREATE_PARTY(ONE) ADD_TO_PARTY(ONE,TUNNELER,4,500,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,MONK,2,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,MONK,2,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,MONK,3,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,BARBARIAN,2,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,BARBARIAN,2,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,BARBARIAN,2,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,BARBARIAN,3,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,BARBARIAN,4,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,WIZARD,2,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,WITCH,3,500,ATTACK_ENEMIES,0) CREATE_PARTY(TWO) ADD_TO_PARTY(ONE,TUNNELER,5,500,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,BARBARIAN,4,800,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,BARBARIAN,4,900,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,SAMURAI,4,900,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,SAMURAI,4,900,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,ARCHER,4,1000,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,ARCHER,4,1000,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,ARCHER,3,1000,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,ARCHER,3,1000,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,MONK,3,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,MONK,3,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,MONK,4,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,FAIRY,4,700,ATTACK_ENEMIES,0) CREATE_PARTY(THREE) ADD_TO_PARTY(ONE,KNIGHT,7,1800,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,WIZARD,5,900,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,WIZARD,5,900,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,SAMURAI,5,800,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,SAMURAI,5,800,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,ARCHER,6,600,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,ARCHER,6,600,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,MONK,5,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,MONK,5,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,THIEF,6,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,THIEF,6,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,BARBARIAN,5,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,BARBARIAN,6,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,GIANT,6,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,FAIRY,5,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,FAIRY,5,700,ATTACK_ENEMIES,0) ADD_TO_PARTY(ONE,WITCH,6,700,ATTACK_ENEMIES,0) SET_TIMER(PLAYER_GOOD,TIMER0) IF(PLAYER_GOOD,TIMER0 >= 1250) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,ONE,1,1) ENDIF SET_TIMER(PLAYER_GOOD,TIMER0) IF(PLAYER_GOOD,TIMER0 >= 2150) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,TWO,2,1) ENDIF SET_TIMER(PLAYER_GOOD,TIMER0) IF(PLAYER_GOOD,TIMER0 >= 3650) ADD_PARTY_TO_LEVEL(PLAYER_GOOD,THREE,3,1) ENDIF